-- Pawn by Vger-Azjol-Nerub
-- 
-- English resources
-- 正體中文 by niopikr, 修正 by zeSil@PTT-WOW

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------------------------------------------------------------
-- "Constants"
------------------------------------------------------------

PawnDefaultScaleName = "物品價值" -- The name of the default Pawn scale
PawnUINoScale = "(無)" -- The name that shows up in lists of scales if you have no scales

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-- Master table of stats
------------------------------------------------------------

-- The master list of all stats that Pawn supports.
-- First column is the friendly translated name of the stat.
-- Second column is the Pawn name of the stat; this can't be translated.
-- Third column is the description of the stat.
-- Fourth column is an optional chunk of text instead of the "1 ___ is worth:" prompt.
-- If only a name is present, the row becomes an uneditable header in the UI and is otherwise ignored.
PawnStats =
{
	{"基礎屬性"},
	{"力量", "Strength", "基礎屬性，力量。"},
	{"敏捷", "Agility", "基礎屬性，敏捷。"},
	{"耐力", "Stamina", "基礎屬性，耐力。"},
	{"智力", "Intellect", "基礎屬性，智力。"},
	{"精神", "Spirit", "基礎屬性，精神。"},
	{"生命", "Health", "附加生命值。不包括耐力中獲取的,通常只出現在附魔中。"},
	{"法力", "Mana", "附加法力值，不包括智力中獲取的,通常只出現在附魔中。"},
	
	{"套裝效果"},
	{"職業T7x2", "Self_T7_2set", "使用者自身職業所穿著T7套裝兩件時的效果。"},
	{"職業T7x4", "Self_T7_4set", "使用者自身職業所穿著T7套裝兩件時的效果。"},
	{"職業T8x2", "Self_T8_2set", "使用者自身職業所穿著T8套裝兩件時的效果。"},
	{"職業T8x4", "Self_T8_4set", "使用者自身職業所穿著T8套裝兩件時的效果。"},
	{"暗影牧師T7x2", "PRIEST_T7_2set", "穿著暗影牧師T7套裝兩件時的特效。"},
	{"暗影牧師T7x4", "PRIEST_T7_4set", "穿著暗影牧師T7套裝四件時的特效。"},
	{"暗影牧師T8x2", "PRIEST_T8_2set", "穿著暗影牧師T8套裝兩件時的特效。"},
	{"暗影牧師T8x4", "PRIEST_T8_4set", "穿著暗影牧師T8套裝四件時的特效。"},
	
	{"職業專屬"},
	{"死亡騎士符文","DK_Enchantment","死亡騎士特殊擁有之武器附魔"},

	{"附魔屬性"},
	{"光紋刺繡", "LightweaveEmbroidery", "裁縫專業專用披風附魔。"},
	{"暗輝刺繡", "DarkglowEmbroidery", "裁縫專業專用披風附魔。"},
	{"劍衛刺繡 ", "SwordguardEmbroidery", "裁縫專業專用披風附魔。"},
	{"彈力蛛紋", "SpringyArachnoweave", "工程專業專用披風附魔。"},
	{"超速加速器", "HyperspeedAccelerators","工程專業專用手套附魔"},
	{"降低2%威脅", "Threat_Down_2percent","適用於任何降低2%威脅值之附魔，如狡詐。"},
	{"提高2%威脅", "Threat_UP_2percent","適用於任何提高2%威脅值之附魔，如威脅。"},

	{"插槽"},
	{"紅色插槽", "RedSocket", "一個空的紅色插槽。當使用者鑲嵌上寶石，插槽分數將以寶石分數取代。"},
	{"黃色插槽", "YellowSocket", "一個空的黃色插槽。當使用者鑲嵌上寶石，插槽分數將以寶石分數取代。"},
	{"藍色插槽", "BlueSocket", "一個空的藍色插槽。當使用者鑲嵌上寶石，插槽分數將以寶石分數取代。"},
	{"變換插槽", "MetaSocket", "一個空的變換插槽。當使用者鑲嵌上寶石，插槽分數將以寶石分數取代，無論其裝備鑲嵌是否能啟動寶石。"},
	
	{"武器屬性"},
	{"每秒傷害", "Dps", "武器每秒傷害.如果對不同種類武器有不同分數需求,參見'特殊武器價值'部分."},
	{"傷害下限", "MinDamage", "武器最小傷害."},
	{"傷害上限", "MaxDamage", "武器最大傷害."},
	{"速度", "Speed", "武器速度,每秒揮擊次數.如果傾向於快速武器,這項分數請忽略.  請參考:'特殊武器屬性'中的基礎武器速度."},
	
	{"戰鬥等級"},
	{"命中等級", "HitRating", "命中等級.影響物理、法術攻擊."},
	{"致命一擊等級", "CritRating", "致命一擊等級.影響物理、法術攻擊."},
	{"加速等級", "HasteRating", "加速等級.影響物理、法術攻擊."},
	
	{"物理攻擊屬性"},
	{"攻擊強度", "Ap", "攻擊強度,不包括力量與敏捷中所獲得的."},
	{"遠程攻擊強度", "Rap", "遠程攻擊強度."},
	{"野性攻擊強度", "FeralAp", "只影響德魯伊野性形態的攻擊強度.  " .. VgerCore.Color.Salmon .. "此屬性將於3.0.8廢棄。"}, -- *** removed in patch 3.0.8
	{"熟練等級", "ExpertiseRating", "武器熟練等級."},
	{"護甲穿透等級", "ArmorPenetration", "護甲穿透等級使其物理攻擊忽略目標一定護甲."},
	
	{"法術屬性"},
	{"法術能量", "SpellPower", "法術能量,同時影響傷害與治療法術."},
	{"5秒法力恢復", "Mp5", "5秒法力恢復,戰鬥中也能生效."},
	{"火焰法術傷害", "FireSpellDamage", "僅有火焰法術傷害。此屬性已不存在於物品中已改為法術能量。"},
	{"暗影法術傷害", "ShadowSpellDamage", "僅有暗影法術傷害。此屬性已不存在於物品中已改為法術能量。"},
	{"自然法術傷害", "NatureSpellDamage", "僅有自然法術傷害。此屬性已不存在於物品中已改為法術能量。"},
	{"秘法法術傷害", "ArcaneSpellDamage", "僅有祕法法術傷害。此屬性已不存在於物品中已改為法術能量。"},
	{"冰霜法術傷害", "FrostSpellDamage", "僅有冰霜法術傷害。此屬性已不存在於物品中已改為法術能量。"},
	{"神聖法術傷害", "HolySpellDamage", "僅有神聖法術傷害。此屬性非常稀有，且亦不在物品中出現因已改為法術能量。"},
	{"法術穿透力", "SpellPenetration", "法術穿透力是使用者的法術忽略目標一定的法術抗性."},
	
	{"防禦屬性"},
	{"護甲", "Armor", "所有物品獲得的護甲.死騎與德魯伊等有特殊天賦的職業應區別基礎護甲與額外護甲."},
	{"基礎護甲", "BaseArmor", "在布甲、皮甲、鎖甲、鎧甲及披風裝備上所獲得護甲.可因冰霜領域或巨熊形態等技能獲得加成."},
	{"額外護甲", "BonusArmor", "武器戒指及飾品上獲得的護甲。不受天賦及技能加成."},
	{"格擋值", "BlockValue", "格擋值提高每次成功格擋所吸收傷害."},
	{"格擋等級", "BlockRating", "格擋等級提高使用者盾牌格擋的幾率."},
	{"防禦等級", "DefenseRating", "防御等級."},
	{"韌性等級", "ResilienceRating", "韌性等級."},
	{"閃躲等級", "DodgeRating", "閃躲等級."},
	{"招架等級", "ParryRating", "招架等級."},
	{"所有法術抗性", "AllResist", "所有元素屬性的抗性。"},
	{"火焰抗性", "FireResist", "火焰抗性。此屬性已不存在於物品中已改為全屬性抗性。"},
	{"暗影抗性", "ShadowResist", "暗影抗性。此屬性已不存在於物品中已改為全屬性抗性。"},
	{"自然抗性", "NatureResist", "自然抗性。此屬性已不存在於物品中已改為全屬性抗性。"},
	{"秘法抗性", "ArcaneResist", "祕法抗性。此屬性已不存在於物品中已改為全屬性抗性。"},
	{"冰霜抗性", "FrostResist", "冰霜抗性。此屬性已不存在於物品中已改為全屬性抗性。"},
	{"5秒生命恢復", "Hp5", "每五秒獲得之生命力。通常僅出現於附魔中。"},
	
	{"武器類型"},
	{"斧", "IsAxe", "指定如果物品類型是斧（任何類型）"},
	{"弓", "IsBow", "指定如果物品類型是弓。"},
	{"弩", "IsCrossbow", "指定如果物品類型是弩。"},
	{"匕首", "IsDagger", "指定如果物品類型是匕首。"},
	{"拳套", "IsFist", "指定如果物品類型是拳套（任何類型）"},
	{"槍械", "IsGun", "指定如果物品類型是槍械或者是彈藥。"},
	{"錘", "IsMace", "指定如果物品類型是錘（任何類型）"},
	{"長柄武器", "IsPolearm", "指定如果物品類型是長柄武器。"},
	{"法杖", "IsStaff", "指定如果物品類型是法杖。"},
	{"劍", "IsSword", "指定如果物品類型是劍（任何類型）。"},
	{"投擲武器", "IsThrown", "指定如果物品類型是投擲武器。"},
	{"魔杖", "IsWand", "指定如果物品類型是魔杖。"},

	{"護甲種類"},
	{"布甲", "IsCloth", "指定如果物品類型是布甲。"},
	{"皮甲", "IsLeather", "指定如果物品類型是皮甲。"},
	{"鎖甲", "IsMail", "指定如果物品類型是鎖甲。"},
	{"鎧甲", "IsPlate", "指定如果物品類型是鎧甲。"},
	{"盾牌", "IsShield", "指定如果物品類型是盾牌。"},

	{"特殊武器屬性"},
	{"武器速度基準", "SpeedBaseline", "非遊戲中標準屬性。此屬性將會先減掉武器速度數值在乘於該類型武器速度值之權重（(武器速度 - 武器速度基準)x武器速度權重）。", "|cffffffff速度基準|r 為:"},
	{"近戰每秒傷害", "MeleeDps", "僅限於近戰武器的武器每秒傷害。"},
	{"近戰武器傷害下限", "MeleeMinDamage", "僅限於近戰武器的武器最小傷害。"},
	{"近戰武器傷害上限", "MeleeMaxDamage", "僅限於近戰武器的武器最大傷害。"},
	{"近戰速度", "MeleeSpeed", "僅限於近戰武器的武器速度。"},
	{"遠程每秒傷害", "RangedDps", "僅限於遠程武器武器每秒傷害。"},
	{"遠程武器傷害下限", "RangedMinDamage", "僅限於遠程武器武器最小傷害。"},
	{"遠程武器傷害上限", "RangedMaxDamage", "僅限於遠程武器武器最大傷害。"},
	{"遠程攻擊速度", "RangedSpeed", "僅限於遠程武器的武器速度。"},
	{"主手武器秒傷", "MainHandDps", "僅限於主手武器的武器每秒傷害。"},
	{"主手武器傷害下限", "MainHandMinDamage", "僅限於主手武器的武器最小傷害。"},
	{"主手武器傷害上限", "MainHandMaxDamage", "僅限於主手武器的武器最大傷害。"},
	{"主手武器速度", "MainHandSpeed", "僅限於主手武器的武器速度。"},
	{"副手武器秒傷", "OffHandDps", "僅限於副手武器的武器每秒傷害。"},
	{"副手武器傷害下限", "OffHandMinDamage", "僅限於副手武器的武器最小傷害。"},
	{"副手武器傷害上限", "OffHandMaxDamage", "僅限於副手武器的武器最大傷害。"},
	{"副手武器速度", "OffHandSpeed", "僅限於副手武器的武器速度。"},
	{"單手武器秒傷", "OneHandDps", "僅限於單手武器類型之武器每秒傷害；不包含主手武器或副手武器。"},
	{"單手武器傷害下限", "OneHandMinDamage", "僅限於單手武器類型之武器最小傷害；不包含主手武器或副手武器。"},
	{"單手武器傷害上限", "OneHandMaxDamage", "僅限於單手武器類型之武器最大傷害；不包含主手武器或副手武器。"},
	{"單手武器速度", "OneHandSpeed", "僅限於單手武器類型之武器速度；不包含主手武器或副手武器。"},
	{"雙手武器秒傷", "TwoHandDps", "僅限於雙手武器類型之武器每秒傷害。"},
	{"雙手武器傷害下限", "TwoHandMinDamage", "僅限於雙手武器類型之武器最小傷害。"},
	{"雙手武器傷害上限", "TwoHandMaxDamage", "僅限於雙手武器類型之武器最大傷害。"},
	{"雙手武器速度", "TwoHandSpeed", "僅限於雙手武器類型之武器速度。"},
}

-- The 1-based indes of the stat header before which socket bonus information should be added.
PawnUIStats_SocketBonusBefore = 15


------------------------------------------------------------
-- UI strings
------------------------------------------------------------

-- Translation note: All of the strings ending in _Text should be translated; those will show up in the UI.  The strings ending
-- in _Tooltip are only used in tooltips, and can be safely left out.  If you don't want to translate them right now, delete those
-- lines, and Pawn won't show tooltips for those UI elements.


-- Configuration UI
PawnUIFrame_CloseButton_Text = "關閉"

-- Configuration UI, Scales tab
PawnUIFrame_ScalesTab_Text = "分數設定"

PawnUIFrame_WelcomeLabel_Text = "歡迎使用Pawn！請選擇一個使用者想修改的屬性進行設定，使用者可匯入已設定完成的亦可自行設定，預設為插件作者原始設定。"
PawnUIFrame_AddScaleLabel_Text = "新增設定:"
PawnUIFrame_CurrentScaleDropDown_Label_Text = "當前設定:"
PawnUIFrame_CurrentScaleDropDown_Tooltip = "修改既有的設定."

PawnUIFrame_NewScaleButton_Text = "新分數表"
PawnUIFrame_NewScaleButton_Tooltip = "建立空白、全項目未設定的分數表。"
PawnUIFrame_NewScaleFromDefaultsButton_Text = "預設分數表"
PawnUIFrame_NewScaleFromDefaultsButton_Tooltip = "建立分數表且此表將含有作者預設之分數權重."
PawnUIFrame_CopyScaleButton_Text = "複製"
PawnUIFrame_CopyScaleButton_Tooltip = "在選定既有設定基礎上修改。"
PawnUIFrame_ImportScaleButton_Text = "匯入"
PawnUIFrame_ImportScaleButton_Tooltip = "匯入既有 Pawn設定."
PawnUIFrame_RenameScaleButton_Text = "重新命名"
PawnUIFrame_RenameScaleButton_Tooltip = "將此分數表重新命名。"
PawnUIFrame_DeleteScaleButton_Text = "刪除"
PawnUIFrame_DeleteScaleButton_Tooltip = "刪除這份分數表\n\n請謹慎！"
PawnUIFrame_ExportScaleButton_Text = "匯出"
PawnUIFrame_ExportScaleButton_Tooltip = "匯出使用者的Pawn分數，使之可與他人分享."

PawnUIFrame_ClearValueButton_Text = "移除"
PawnUIFrame_ClearValueButton_Tooltip = "將此屬性從此分數表移除，或者可設定為 0。"

PawnUIFrame_ScaleSocketOptionsHeaderLabel_Text = "計算物品分值時:"
PawnUIFrame_ScaleSocketBestRadio_Text = "每個插槽使用最有價值的珠寶（忽略顏色）"
PawnUIFrame_ScaleSocketBestRadio_Tooltip = "計算插槽價值時忽略插槽顏色，即使這樣可能使你失去插槽加成."
PawnUIFrame_ScaleSocketCorrectRadio_Text = "每個插槽都使用插槽顏色搭配的珠寶"
PawnUIFrame_ScaleSocketCorrectRadio_Tooltip = "計算插槽價值時，Pawn 會選擇符合顏色搭配的珠寶，將可獲得插槽加成."

PawnUIFrame_ScaleColorSwatch_Label_Text = "改變顏色"
PawnUIFrame_ScaleColorSwatch_Tooltip = "改變裝備上分數文字的色彩。"
PawnUIFrame_ShowScaleCheck_Label_Text = "在提示視窗顯示這些分數"
PawnUIFrame_ShowScaleCheck_Tooltip = "即使不勾選此項亦不會真刪除這些功能."

-- Configuration UI, Compare tab
PawnUIFrame_CompareTab_Text = "比較"

PawnUIFrame_VersusHeader_Text = "—vs.—" -- Short for "versus."  Appears between the names of the two items.
PawnUIFrame_VersusHeader_NoItem = "(沒有裝備)" -- Text displayed next to empty item slots.

PawnUIFrame_CompareMissingItemInfo_Text = "將裝備拖入左上和右上框架中，Pawn將於下面表單中顯示分數.\n\n通常建議將現著裝備置於左框，比較裝備置於右框。另外，只將裝備置於右框，左表單會顯示現有裝備屬性."

PawnUIFrame_CompareSocketBonusHeader_Text = "插槽加成" -- Heading that appears above the item socket bonuses.

PawnUIFrame_CompareOtherInfoHeader_Text = "其它" -- Heading that appears above the item's level and the following stats:
PawnUIFrame_CompareAsterisk = " 有未知屬性 " .. VgerCore.Color.Blue .. "(*)"
PawnUIFrame_CompareAsterisk_Yes = "是" -- Appears on the Compare tab when an item has unrecognized stats (*).

PawnUIFrame_CurrentCompareScaleDropDown_Label_Text = "分數表"
PawnUIFrame_CurrentCompareScaleDropDown_Tooltip = "請選擇一個分數表為基準以比較此二項裝備。"

PawnUIFrame_ClearItemsButton_Label = "重置"
PawnUIFrame_ClearItemsButton_Tooltip = "移除兩邊物品."

PawnUIFrame_CompareSwapButton_Text = "< 對換 >"
PawnUIFrame_CompareSwapButton_Tooltip = "將左右物品位置互換."

-- Configuration UI, Options tab
PawnUIFrame_OptionsTab_Text = "設定"
PawnUIFrame_OptionsHeaderLabel_Text = "設定完畢後立刻生效."

PawnUIFrame_TooltipOptionsHeaderLabel_Text = "提示設定"
PawnUIFrame_ShowItemLevelsCheck_Text = "顯示物品等級"
PawnUIFrame_ShowItemLevelsCheck_Tooltip = "顯示物品屬性.\n\n物品等級是魔獸世界每件物品的隱藏屬性。通常來說，同一部位物品等級越高，擁有屬性也越高（但分數不一定更高:-)."
PawnUIFrame_ShowItemIDsCheck_Text = "顯示物品ID"
PawnUIFrame_ShowItemIDsCheck_Tooltip = "顯示物品ID，包括附魔和珠寶.\n\n通常只對插件作者有幫助."
PawnUIFrame_ShowIconsCheck_Text = "顯示物品圖標"
PawnUIFrame_ShowIconsCheck_Tooltip = "在物品邊上小視窗顯示物品圖標."
PawnUIFrame_ShowExtraSpaceCheck_Text = "顯示空行"
PawnUIFrame_ShowExtraSpaceCheck_Tooltip = "在裝備和 Pawn分數之間顯示一個空行，使之更明顯."
PawnUIFrame_AlignRightCheck_Text = "右對齊"
PawnUIFrame_AlignRightCheck_Tooltip = "使 Pawn分數，物品等級，物品ID等右對齊顯示（預設左對齊）."
PawnUIFrame_AsterisksHeaderLabel_Text = "對未知屬性是否以(*)顯示"
PawnUIFrame_AsterisksAutoRadio_Text = "自動(無屬性物品不顯示)"
PawnUIFrame_AsterisksAutoRadio_Tooltip = "對無任何屬性物品不顯示(*)，例如爐石 . 這是預設設定."
PawnUIFrame_AsterisksAutoNoTextRadio_Text = "自動, 但不顯示提醒文字"
PawnUIFrame_AsterisksAutoNoTextRadio_Tooltip = "同自動一樣, 但對無屬性物品不顯示 'Pawn 對於一些項目沒有設定數值。' ."
PawnUIFrame_AsterisksOnRadio_Text = "總是提示"
PawnUIFrame_AsterisksOnRadio_Tooltip = "對所有物品未知屬性總顯示(*) ."
PawnUIFrame_AsterisksOffRadio_Text = "從不"
PawnUIFrame_AsterisksOffRadio_Tooltip = "總不顯示 (*) ."

PawnUIFrame_CalculationOptionsHeaderLabel_Text = "分數設定"
PawnUIFrame_DigitsBox_Label_Text = "精確位數:"
PawnUIFrame_DigitsBox_Tooltip = "顯示分數保留小數點, 可選0-9.  0 指僅保留整數('25').  1 為預設設定 ('24.5')."
PawnUIFrame_UnenchantedValuesCheck_Text = "顯示裝備原始版本的分數"
PawnUIFrame_UnenchantedValuesCheck_Tooltip = "選擇此項,則 Pawn分數將顯示裝備原始版本的分數(即未附魔及鑲嵌寶石)."
PawnUIFrame_EnchantedValuesCheck_Text = "顯示裝備現在狀態的分數"
PawnUIFrame_EnchantedValuesCheck_Tooltip = "計算裝備目前狀態得分.若同時勾選上一選項,則現在狀態在前,原始版本在括號中."
PawnUIFrame_NormalizeValuesCheck_Text = "標準化分數 (如同 Lootzor)"
PawnUIFrame_NormalizeValuesCheck_Tooltip = "開啟這個選項，使你所有的 Pawn分數都除以一個整數使之更小，類同lootzor的做法."
PawnUIFrame_DebugCheck_Text = "顯示除錯訊息"
PawnUIFrame_DebugCheck_Tooltip = "如果不明白 Pawn如何計算分數的,請開啟此選項.當使用者游標滑過一項物品時,所有計算將顯示在聊天視窗中,包含 Pawn認識和不認識的屬性.當使用者測試完畢時別忘記關閉此功能，已避免顯示大量訊息。\n\n指令:\n/pawn debug on\n/pawn debug off"

PawnUIFrame_OtherOptionsHeaderLabel_Text = "其它設定"
PawnUIFrame_ButtonPositionHeaderLabel_Text = "顯示 Pawn 按鈕:"
PawnUIFrame_ButtonRightRadio_Text = "顯示在右下角"
PawnUIFrame_ButtonRightRadio_Tooltip = "將 Pawn按鈕顯示在角色屬性介面右下角以方便開啟."
PawnUIFrame_ButtonLeftRadio_Text = "顯示在左下角"
PawnUIFrame_ButtonLeftRadio_Tooltip = "將 Pawn按鈕顯示在角色屬性介面左下角以方便開啟."
PawnUIFrame_ButtonOffRadio_Text = "隱藏"
PawnUIFrame_ButtonOffRadio_Tooltip = "不在角色屬性介面顯示 Pawn按鈕."

-- Configuration UI, About tab
PawnUIFrame_AboutTab_Text = "關於"
PawnUIFrame_AboutHeaderLabel_Text = "作者 Vger-Azjol-Nerub"
PawnUIFrame_AboutVersionLabel_Text = "版本 %s"
PawnUIFrame_AboutTranslationLabel_Text = "正體中文翻譯:niopikr, 修正: silzephyr"
PawnUIFrame_WebsiteLabel_Text = "參考其他 Vger 的插件，請拜訪 vgermods.com"
PawnUIFrame_ReadmeLabel_Text = "如果因為只是沒有看readme而產生的蠢問題不要找我-0-請根據介紹一步一步了解這款優秀的插件吧~"

-- Configuration UI, Help tab
PawnUIFrame_HelpTab_Text = "開始"
PawnUIFrame_GettingStartedLabel_Text =
	VgerCore.Color.White ..
	"歡迎開始 Pawn 的神奇之旅!" ..
	VgerCore.Color.Salmon .. 
	"為了使您能更佳的使用 Pawn，強烈建議您事先閱讀 readme(作認真狀...) " ..
	VgerCore.Color.White ..
	"再來，我將為您說明這款插件的簡要功能.\n\n" ..
	VgerCore.Color.Blue ..
	"Pawn 裝備價值分數\n" ..
	VgerCore.Color.White ..
	"Pawn 是一款旨在為您提供簡便準確的裝備分數的插件。它的特點在於使用者可以根據自身需要,合理制定每項屬性的價值.Pawn可以讓玩家更快更好地區分裝備優劣，選擇其所需要的裝備，使 wow之旅更加快樂\n" ..
	VgerCore.Color.Blue ..
	"設定\n" ..
	VgerCore.Color.White ..
	"使用者可以為其需要的每種屬性設定一個權重。這種設定完全可以根據自身職業及需要。舉個簡單例子，作為術士，如以1法術能量1分為基準,耐力在PVE中價值可設定為0.1，在PVP中則設定為1.1.\n" ..
	VgerCore.Color.Blue ..
	"修改並新加新設定\n" ..
	VgerCore.Color.White ..
	"歡迎使用Pawn! 請選擇一個使用者想修改的屬性進行設定, 也可匯入別人設定好的,也可以自己設定,預設為作者預設的設定" ..
	VgerCore.Color.Blue ..
	"了解更多\n" ..
	VgerCore.Color.White ..
	"更多幫助請參考raedme.\n\n" ..
	"遊戲愉快^_^"

-- Inventory button
PawnUI_InventoryPawnButton_Tooltip = "點擊以顯示 Pawn 插件."
PawnUI_InventoryPawnButton_Subheader = "所有裝備物品總計:"

-- Interface Options page
PawnInterfaceOptionsFrame_OptionsHeaderLabel_Text = "Pawn options are found in the Pawn UI."
PawnInterfaceOptionsFrame_OptionsSubHeaderLabel_Text = "在此點擊 Pawn 的按鈕。You can also open Pawn from your inventory page, or by binding a key to it."

-- Bindings UI
BINDING_HEADER_PAWN = "Pawn"
BINDING_NAME_PAWN_TOGGLE_UI = "顯示 Pawn UI" -- Show or hide the Pawn UI
PAWN_TOGGLE_UI_DEFAULT_KEY = "P" -- Default key to assign to this command
BINDING_NAME_PAWN_COMPARE_LEFT = "比較物品 (左側)" -- Set the currently hovered item to be the left-side Compare item
PAWN_COMPARE_LEFT_DEFAULT_KEY = "[" -- Default key to assign to this command
BINDING_NAME_PAWN_COMPARE_RIGHT = "比較物品 (右側)" -- Set the currently hovered item to be the right-side Compare item
PAWN_COMPARE_RIGHT_DEFAULT_KEY = "]" -- Default key to assign to this command


PawnLocal =
{

	-- General messages
	["NeedNewerVgerCoreMessage"] = "您的 Pawn已過期,請更新.",
	
	-- Scale management dialog messages
	["NewScaleEnterName"] = "將此分數表命名為:",
	["NewScaleNoQuotes"] = "名稱中不能含有 \"(雙引號)。請輸入分數表名稱e:",
	["NewScaleDuplicateName"] = "同樣命名已存在，請輸入新的名稱:",
	
	["CopyScaleEnterName"] = "分數表名稱修改為 %s:", -- %s is the name of the existing scale
	["RenameScaleEnterName"] = "為新的分數表命名為 %s:", -- %s is the old name of the scale
	["DeleteScaleConfirmation"] = "確定要刪除 %s? 輸入 \"%s\" 以確認:", -- First %s is the name of the scale, second %s is DELETE
	
	["ImportScaleMessage"] = "當使用者從其他來源複製獲取到分數表請在此按下 Ctrl+V 貼上該分數表：",
	["ImportScaleTagErrorMessage"] = "錯誤的分數表標籤格式。請問您是否複製完整？請再次複製與貼上：",
	
	["ExportScaleMessage"] = "按下 Ctrl+C 複製 |cffffffff%s|r 的分數表內容，且在稍後按 Çtrl+V 以貼上保存。", -- %s is name of scale
	
	-- Configuration UI, Scales tab
	["NoStatDescription"] = "從左邊列表中選擇一種屬性.",
	["NoScalesDescription"] = "首先，匯入一個分數表或者開始一個新的分數表。",
	["StatNameText"] = "1 |cffffffff%s|r 價值:", -- |cffffffff%s|r is the name of the stat, in white
	
	-- Generic string dialogs
	["OKButton"] = "確認",
	["CancelButton"] = "取消",
	["CloseButton"] = "關閉",
	
	-- Debug messages
	["UnenchantedStatsHeader"] = "(未附魔)",
	["FailedToGetItemLinkMessage"] = "   從物品表獲取物品連結失敗。這可能是UI間衝突造成。",
	["FailedToGetUnenchantedItemMessage"] = "   獲取原始價值失敗。這可能是UI間衝突造成。",
	["DidntUnderstandMessage"] = "   (*) 未知的 『%s』",
	["FoundStatMessage"] = "   %d %s", -- 25 Stamina
	
	["ValueCalculationMessage"] = "   %g %s x %g = %g", -- 25 Stamina x 1 each = 25
	["NoValueMessage"] = "   %s 沒有值.", -- Stamina has no value.
	["SocketBonusValueCalculationMessage"] = "   -- 插槽加成發動:",
	["MissocketWorthwhileMessage"] = "   -- 但較佳為使用 %s 珠寶:", -- Better to use only Red/Blue gems:
	["NormalizationMessage"] = "   ---- 除以所歸 %g", -- Normalized by dividing by 3.5
	["TotalValueMessage"] = "   ---- 總計: %g", -- Total: 25
	
	-- Tooltip annotations
	["ItemIDTooltipLine"] = "物品編號",
	["ItemLevelTooltipLine"] = "物品等級",
	["AsteriskTooltipLine"] = "* Pawn 對於一些項目沒有設定數值。",
	
	-- Slash commands
	["DebugOnCommand"] = "debug on",
	["DebugOffCommand"] = "debug off",
	
	["Usage"] = [[
Pawn by Vger-Azjol-Nerub
www.vgermods.com
 
/pawn -- 顯示或隱藏 Pawn UI
/pawn debug [ on | off ] -- 控制除錯訊息開關
 
For more information on customizing Pawn, please see the help file (Readme.htm) that comes with the mod.
]],

}


------------------------------------------------------------
-- Tooltip parsing expressions
------------------------------------------------------------

-- Turns a game constant into a regular expression.
function PawnGameConstant(Text)
	return "^" .. PawnGameConstantUnwrapped(Text) .. "$"
end
function PawnGameConstantUnwrapped(Text)
	return string.gsub(string.gsub(Text, "%%", "%%%%"), "%-", "%%-")
end

-- These strings indicate that a given line might contain multiple stats, such as complex enchantments
-- (ZG, AQ) and gems.  These are sorted in priority order.  If a string earlier in the table is present, any
-- string later in the table can be ignored.
PawnSeparators =
{
	", ",
        "，", 
	"。",
	"/",
	" & ",
	"和",
	"及",
	"並",
}

-- This string indicates that whatever stats follow it on the same line is the item's socket bonus.
PawnSocketBonusPrefix = "插槽加成:"

-- Lines that match any of the following patterns will cause all further tooltip parsing to stop.
PawnKillLines =
{
	"^ \n$", -- The blank line before set items before WoW 2.3
	" %(%d+/%d+%)$", -- The (1/8) on set items for all versions of WoW
	"^|cff00e0ff來源: ", -- Mod compatibility: MobInfo-2 (should match mifontLightBlue .. MI_TXT_DROPPED_BY)
}

-- Lines that begin with any of the following strings will not be searched for separator strings.
PawnSeparatorIgnorePrefixes =
{
	'"', -- double quote
	"裝備: ",
	"使用: ",
	"擊中時可能: ",
	"套裝:",
}

-- Items that begin with any of the following strings will never be parsed.
PawnIgnoreNames =
{
--	"Design:", --設計圖
	"公式:",
	"手冊:",
	"圖樣:",
	"設計圖:",
	"配方:",
	"結構圖:",
	"食譜:",
}

-- This is a list of regular expression substitutions that Pawn performs to normalize stat names before running
-- them through the normal gauntlet of expressions.
PawnNormalizationRegexes =
{
	{"^([%w%s%.]+) %+(%d+)$", "+%2 %1"}, -- "Stamina +5" --> "+5 Stamina"
	{"^(.-)|r.*", "%1"}, -- For removing meta gem requirements
}

-- These regular expressions are used to parse item tooltips.
-- The first string is the regular expression to match.  Stat values should be denoted with "(%d+)".
-- Subsequent strings follow this pattern: Stat, Number, Source
-- Stat is the name of a statistic.
-- Number is either the amount of that stat to include, or the 1-based index into the matches array produced by the regex.
-- If it's an index, it can also be negative to mean that the stat should be subtracted instead of added.  If nil, defaults to 1.
-- Source is either PawnMultipleStatsFixed if Number is the amount of the stat, or PawnMultipleStatsExtract or nil if Number is the matches array index.
-- Note that certain strings don't need to be translated: for example, the game defines
-- ITEM_BIND_ON_PICKUP to be "Binds when picked up" in English, and the correct string
-- in other languages automatically.
PawnMultipleStatsFixed = "_MultipleFixed"
PawnMultipleStatsExtract = "_MultipleExtract"
PawnRegexes =
{
	-- ========================================
	-- Strings that are ignored for compatibility with other mods
	-- ========================================
	{"^用於配裝:"}, -- Mod compatibility: Outfitter
	
	-- ========================================
	-- Common strings that are ignored (rare ones are at the bottom of the file)
	-- ========================================
	{PawnGameConstant(ITEM_UNSELLABLE)}, -- No sell price
	{PawnGameConstant(ITEM_SOULBOUND)}, -- Soulbound
	{PawnGameConstant(ITEM_BIND_ON_EQUIP)}, -- Binds when equipped
	{PawnGameConstant(ITEM_BIND_ON_PICKUP)}, -- Binds when picked up
	{PawnGameConstant(ITEM_BIND_ON_USE)}, -- Binds when used
	{PawnGameConstant(ITEM_BIND_TO_ACCOUNT)}, -- Binds to account (Polished Spaulders of Valor)
	{"^" .. PawnGameConstantUnwrapped(ITEM_UNIQUE)}, -- Unique; leave off the $ for Unique(20)
	{"^" .. PawnGameConstantUnwrapped(ITEM_BIND_QUEST)}, -- Leave off the $ for MonkeyQuest mod compatibility
	{PawnGameConstant(ITEM_STARTS_QUEST)}, -- This Item Begins a Quest
	{PawnGameConstant(ITEM_CONJURED)}, -- Conjured Item
	{PawnGameConstant(ITEM_PROSPECTABLE)}, -- Prospectable
	{"^將獲得"}, -- Appears in the trade window when an item is about to be enchanted ("Will receive +8 Stamina")
	{"^分解需要"}, -- Appears on item tooltips when the Disenchant ability is specified ("Disenchanting requires Enchanting (25)")
	{PawnGameConstant(ITEM_ENCHANT_DISCLAIMER)}, -- Item will not be traded!
	{"^.+ 次?$"}, -- Brilliant Mana Oil
	{PawnGameConstant(LOCKED)}, -- Locked
	{PawnGameConstant(ENCRYPTED)}, -- Encrypted (Floral Foundations) (does not seem to exist in the game yet)
	{PawnGameConstant(ITEM_SPELL_KNOWN)}, -- Already Known
	{PawnGameConstant(INVTYPE_HEAD)}, -- Head
	{PawnGameConstant(INVTYPE_NECK)}, -- Neck
	{PawnGameConstant(INVTYPE_SHOULDER)}, -- Shoulder
	{PawnGameConstant(INVTYPE_CLOAK), "IsCloth", 1, PawnMultipleStatsFixed}, -- Back (cloaks are cloth even though they don't list it)
	{PawnGameConstant(INVTYPE_ROBE)}, -- Chest
	{PawnGameConstant(INVTYPE_BODY)}, -- Shirt
	{PawnGameConstant(INVTYPE_TABARD)}, -- Tabard
	{PawnGameConstant(INVTYPE_WRIST)}, -- Wrist
	{PawnGameConstant(INVTYPE_HAND)}, -- Hands
	{PawnGameConstant(INVTYPE_WAIST)}, -- Waist
	{PawnGameConstant(INVTYPE_FEET)}, -- Feet
	{PawnGameConstant(INVTYPE_LEGS)}, -- Legs
	{PawnGameConstant(INVTYPE_FINGER)}, -- Finger
	{PawnGameConstant(INVTYPE_TRINKET)}, -- Trinket
	{PawnGameConstant(MAJOR_GLYPH)}, -- Major Glyph
	{PawnGameConstant(MINOR_GLYPH)}, -- Minor Glyph
	{"^圖騰$"},
	{"^聖物$"},
	{"^塑像$"},
	{"^符印$"},
	{"^坐騎$"}, -- Cenarion War Hippogryph
	{"^職業:"},
	{"^種族:"},
	{"^需要"},
	{"^持續"},
	{"^持續時間:"},
	{"^剩餘冷卻時間:"},
        {"^裝備單一限定"},
	{"<.+>"}, -- Made by, Right-click to read, etc. (No ^$; can be prefixed by a color)
	{"^Written by "},
	{'^"'}, -- Flavor text
	{"|cff%x%x%x%x%x%x需要"}, -- Meta gem requirements
	{"^(%d+)格.-包"}, --
	{"^(%d+)格.-袋"}, -- 包包
	{"^(%d+)格容器"}, --
	{"^.+%(%d+ 秒%)$"}, -- Temporary item buff
	{"^.+%(%d+ 分%)$"}, -- Temporary item buff
	{"^附魔需要"}, -- Seen on the enchanter-only ring enchantments when you're not an enchanter, and socketed jewelcrafter-only BoP gems
	{"^插槽需要"},
	
	-------------------------------------------
	-- Strings that represent statistics that Pawn cares about
	-------------------------------------------

	-- ========================================
	-- 武器類型
	-- ========================================
	{PawnGameConstant(INVTYPE_RANGED), "IsRanged", 1, PawnMultipleStatsFixed}, -- Ranged
	{"^彈藥$", "IsRanged", 1, PawnMultipleStatsFixed}, -- Projectile
	{PawnGameConstant(INVTYPE_THROWN), "IsRanged", 1, PawnMultipleStatsFixed}, -- Thrown
	{PawnGameConstant(INVTYPE_WEAPON), "IsOneHand", 1, PawnMultipleStatsFixed}, -- One-Hand
	{PawnGameConstant(INVTYPE_2HWEAPON), "IsTwoHand", 1, PawnMultipleStatsFixed}, -- Two-Hand
	{PawnGameConstant(INVTYPE_WEAPONMAINHAND), "IsMainHand", 1, PawnMultipleStatsFixed}, -- Main Hand
	{PawnGameConstant(INVTYPE_WEAPONOFFHAND), "IsOffHand", 1, PawnMultipleStatsFixed}, -- Off Hand
	{PawnGameConstant(INVTYPE_HOLDABLE)}, -- Held In Off-Hand; no Pawn stat for this

	-- ========================================
	-- 武器傷害
	-- ========================================

	-- 魔法
	-- ========================================
	{"^%+?(%d-) %- (%d-) 火焰傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-) %- (%d-) 暗影傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-) %- (%d-) 自然傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand, Thunderfury
	{"^%+?(%d-) %- (%d-) 秘法傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-) %- (%d-) 冰霜傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-) %- (%d-) 神聖傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand, Ashbringer
	{"^%+?(%d-)%-(%d-)火焰傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-)%-(%d-)暗影傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-)%-(%d-)自然傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand, Thunderfury
	{"^%+?(%d-)%-(%d-)秘法傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-)%-(%d-)冰霜傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-)%-(%d-)神聖傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand, Ashbringer

	-- 物理
	-- ========================================
	{"^(%d-) %- (%d-)傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Standard weapon
	{"^(%d-)%-(%d-)傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Standard weapon
	{"^武器傷害%+?(%d-)$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 1, PawnMultipleStatsExtract}, -- Weapon enchantments
	{"^裝備:  %+?(%d-)武器傷害。$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 1, PawnMultipleStatsExtract}, -- Braided Eternium Chain
	{"^%+?(%d-)武器傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 1, PawnMultipleStatsExtract}, -- Weapons with no damage range: Crossbow of the Albatross
	{"^Scope %(%+(%d-) Damage%)$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 1, PawnMultipleStatsExtract}, -- Ranged weapon scopes

	{"^%(每秒傷害([%d%.,]+)%)$"}, -- Ignore this; DPS is calculated manually
	{"^Adds ([%d%.,]+) damage per second$", "Dps"},

	-- ========================================
	-- 基本屬性
	-- ========================================
	{"^%+?(%d+)所有屬性$", "Strength", 1, PawnMultipleStatsExtract, "Agility", 1, PawnMultipleStatsExtract, "Stamina", 1, PawnMultipleStatsExtract, "Intellect", 1, PawnMultipleStatsExtract, "Spirit", 1, PawnMultipleStatsExtract},
	{"^%+?(%-?%d+)力量$", "Strength"},
	{"^%+?(%-?%d+)敏捷$", "Agility"},
	{"^%+?(%-?%d+)耐力$", "Stamina"},
	{"^%+?(%-?%d+)智力$", "Intellect"}, -- negative Intellect: Kreeg's Mug
	{"^%+?(%-?%d+)精神$", "Spirit"},
	{"^%+(%d+) 法力值$", "Mana"}, -- +150 mana enchantment
	{"^%+(%d+) 生命值$", "Health"}, -- +100 health head/leg enchantment
	{"^%+(%d+) 生命$", "Health"}, -- +150 health enchantment
	{"^%+(%d+) 生命力$", "Health"}, -- +150 health enchantment

	-------------------------------------------
	-- 防禦屬性
	-------------------------------------------

	-- ========================================
	-- 護甲值
	-- ========================================
	{"^(%d+)點護甲$", "AutoArmor"}, -- normal armor
	{"^加固%+(%d+)點護甲$", "BonusArmor"}, -- cloak armor enchantments
	{"^Reinforced %(%+(%d+) Armor%)$", "BonusArmor"}, -- armor kits
	{"^裝備: %+(%d+)%點護甲$", "BonusArmor"}, -- paladin Royal Seal of Eldre'Thalas
	{"^%+(%d+)%強化護甲", "BonusArmor"},

	-- ========================================
	-- 格檔值
	-- ========================================
	{"^%+?(%d+)格擋$", "BlockValue"},
	{"^%+(%d+)格擋值$", "BlockValue"}, -- part of complex warrior helm enchantment
	{"^裝備: 提高(%d+)%點盾牌格擋值。$", "BlockValue"},
	{"^裝備: 提高(%d+)%點格擋值。$", "BlockValue"},

	-- ========================================
	-- 格擋等級
	-- ========================================
	{"^%+?(%d+)格擋等級$", "BlockRating"}, -- Northman's Shield of Blocking
	{"^裝備: 提高你的格擋等級(%d+)%點。$", "BlockRating"}, -- Waistband of Wrath
	{"^裝備: 提高格擋等級(%d+)%點。$", "BlockRating"}, -- Waistband of Wrath
	{"^裝備: 提高(%d+)%點盾牌格擋等級。$", "BlockRating"}, -- Warbringer Chestguard
	{"^%+?(%d+)盾牌格擋等級$", "BlockRating"}, -- enchantment

	-- ========================================
	-- 防禦
	-- ========================================
	{"^裝備: 提高(%d+)%點防禦等級。$", "DefenseRating"}, -- Bulwark of Kings
	{"^防禦等級 %+(%d)%$", "DefenseRating"},
	{"^%+?(%d+)防禦$", "DefenseRating"}, -- compound paladin enchantment
	{"^%+?(%d+)防禦等級$", "DefenseRating"}, -- Thick Amber; Bloodscale Legguards of Defense

	-- ========================================
	-- 閃躲
	-- ========================================
	{"^%+?(%d+)閃躲等級$", "DodgeRating"}, -- Arctic Ring of Eluding
	{"^裝備: 提高(%d+)%點閃躲等級。$", "DodgeRating"}, -- Frostwolf Insignia Rank 6

	-- ========================================
	-- 招架
	-- ========================================
	{"^%+?(%d+)招架等級$", "ParryRating"},
	{"^裝備: 提高(%d+)%點招架等級。$", "ParryRating"}, -- Draconic Avenger

	-- ========================================
	-- 韌性
	-- ========================================
	{"^裝備: 提高(%d+)%點韌性等級。$", "ResilienceRating"},
	{"^%+?(%d+)韌性等級$", "ResilienceRating"},
	{"^%+?(%d+)韌性$", "ResilienceRating"}, -- Sublime Mystic Dawnstone

	-------------------------------------------
	-- 攻擊屬性
	-------------------------------------------

	-- ========================================
	-- 攻擊強度
	-- ========================================
        {"^%+?(%d+)攻擊強度$", "Ap"},
	{"^裝備: 提高(%d+)%點攻擊強度。$", "Ap"},
	{"^裝備: 提高攻擊強度(%d+)點。$", "Ap"},
	{"^%+?(%d+)遠程攻擊強度$", "Rap"},
	{"^裝備: 提高遠程攻擊強度(%d+)%點。$", "Rap"},
	
	-- 野性攻擊強度於3.0.8被移除
	{"^裝備: 在獵豹、熊、巨熊和梟獸形態下的攻擊強度提高(%d+)點。$", "FeralAp"}, -- Mace of Unending Life
--	{"^Increases attack power by (%d+) in Cat, Bear, Dire Bear, and Moonkin forms only%.$"}, -- Mace of Unending Life (feral attack power removed in patch 3.0.8)
	{"^裝備:使你的野性攻擊強度提高 (%d+)$","FeralAp"}, -- 塞納留斯的戰爭樹枝 
	{"^裝備: 使你的野性攻擊強度提高 (%d+)$","FeralAp"},

	-- ========================================
	-- 法術能量
	-- ========================================
	{"^裝備: 提高(%d+)%點法術能量。$", "SpellPower"}, -- Overlaid Chain Spaulders
        {"^裝備: 提高法術能量(%d+)%點。$", "SpellPower"},
	{"^%+?(%d+)法術能量$", "SpellPower"}, -- Reckless Monarch Topaz

	-- ========================================
	-- 熟練
	-- ========================================
	{"^裝備: 使你的熟練等級提高(%d+)%點。$", "ExpertiseRating"}, -- Earthwarden
	{"^%+?(%d+)熟練等級$", "ExpertiseRating"}, -- Guardian's Shadow Crystal

	-------------------------------------------
	-- 戰鬥等級
	-------------------------------------------

	-- ========================================
	-- 致命一擊
	-- ========================================
	{"^裝備: 提高致命一擊等級(%d+)%點。$", "CritRating"},
	{"^裝備: 提高(%d+)%點致命一擊等級。$", "CritRating"},
	{"^%+?(%d+)致命一擊等級$", "CritRating"},
	{"^Scope %(%+(%d+) Critical Strike Rating%)$", "CritRating"},
	{"^%+?(%d+)遠程致命一擊等級$", "CritRating"}, -- Heartseeker Scope (untested); Pawn doesn't distinguish between ranged and hybrid crit rating

	-- ========================================
	-- 命中
	-- ========================================
	{"^裝備: 提高命中等級(%d+)%點。$", "HitRating"}, -- Don Julio's Band
	{"^裝備: 提高(%d+)%點命中等級。$", "HitRating"},
	{"^%+?(%d+)命中等級$", "HitRating"}, -- 3% hit scope

	-- ========================================
	-- 加速
	-- ========================================
	{"^平衡鎚 %(%+(%d+)加速等級%)", "HasteRating"},
	{"^平衡鎚%(%+(%d+)加速等級%)", "HasteRating"},
	{"^裝備: 提高(%d+)%點加速等級。$", "HasteRating"}, -- Swiftsteel Shoulders
	{"^%+?(%d+)加速等級$", "HasteRating"}, -- Leggings of the Betrayed

	-- ========================================
	-- 穿透
	-- ========================================
	{"^裝備: 提高(%d+)%點護甲穿透等級。$", "ArmorPenetration"}, -- Onslaught Breastplate, Vereesa's Silver Chain Belt
	{"^裝備: 你的護甲穿透等級提高(%d+)%點。$", "ArmorPenetration"}, -- Argent Skeleton Crusher
	{"^%+?(%d+)點護甲穿透等級$", "ArmorPenetration"}, -- Puissant Shadow Crystal
	{"^%+?(%d+)護甲穿透等級$", "ArmorPenetration"},

	{"^裝備: 使你的法術穿透力提高(%d+)%點。$", "SpellPenetration"}, -- Frostfire Robe
	{"^%+?(%d+)點法術穿透力$", "SpellPenetration"}, -- Radiant Talasite
	{"^%+?(%d+)法術穿透力$", "SpellPenetration"}, -- Radiant Talasite

	-- ========================================
	-- 五秒回魔
	-- ========================================
	{"^裝備: 每5秒恢復(%d+)點法力。$", "Mp5"},
	{"^%+?(%d+)法力恢復$", "Mp5"}, -- Shoulder enchantment, Scryers?
	{"^%+?(%d+)點法力恢復$", "Mp5"},
	{"^每5秒獲得(%d+)點法力%.$", "Mp5"},
--	{"^%+?(%d+) [mM]ana [pP]er 5 [sS]ec%.?$", "Mp5"}, 
--	{"^%+?(%d+) [mM]ana [eE]very 5 [sS]ec%.?$", "Mp5"}, 
--	{"^%+?(%d+) [mM]ana [pP]er 5 [sS]econds$", "Mp5"}, -- Royal Shadow Draenite
--	{"^%+?(%d+) [mM]ana every 5 [sS]ec%.$", "Mp5"},
--	{"^%+?(%d+) [mM]ana every 5 seconds$", "Mp5"},
--	{"^%+(%d+) Mana restored per 5 seconds$", "Mp5"}, -- Magister's armor kit

	-- ========================================
	-- 五秒回血 e.g. 幾乎已不存在的物品價值
	-- ========================================
	{"^裝備: 每5秒恢復(%d+)點生命力。$", "Hp5"},
	{"^%+?(%d+)生命力恢復$", "Hp5"},
	{"^%+?(%d+)點生命力恢復$", "Hp5"},
	{"^每5秒獲得(%d+)點生命力%.$", "Hp5"},
--	{"^Equip: Restores (%d+) health per 5 sec%.$", "Hp5"}, -- Yes, both "every" and "per" are used on items...
--	{"^%+?(%d+) [hH]ealth [eE]very 5 [sS]ec%.?$", "Hp5"}, -- Aquamarine Signet of Regeneration
--	{"^%+?(%d+) [hH]ealth [pP]er 5 [sS]ec%.?$", "Hp5"}, -- Anglesite Choker of Regeneration

	-- ========================================
	-- 其他法術傷害 廢棄
	-- ========================================
--	{"^%+(%d+) Fire Damage$", "FireSpellDamage"},
--	{"^%+(%d+) Fire Spell Damage$", "FireSpellDamage"},
--	{"^Equip: Increases damage done by Fire spells and effects by up to (%d+)%.$", "FireSpellDamage"},
--	{"^Equip: Increases fire spell power by (%d+)%.$", "FireSpellDamage"},

--	{"^%+(%d+) Shadow Damage$", "ShadowSpellDamage"},
--	{"^%+(%d+) Shadow Spell Damage$", "ShadowSpellDamage"},
--	{"^Equip: Increases damage done by Shadow spells and effects by up to (%d+)%.$", "ShadowSpellDamage"},

--	{"^%+(%d+) Nature Damage$", "NatureSpellDamage"}, -- Netherstalker Legguards of Nature's Wrath
--	{"^%+(%d+) Nature Spell Damage$", "NatureSpellDamage"},
--	{"^Equip: Increases damage done by Nature spells and effects by up to (%d+)%.$", "NatureSpellDamage"},
--	{"^Equip: Increases nature spell power by (%d+)%.$", "NatureSpellDamage"},

--	{"^%+(%d+) Arcane Damage$", "ArcaneSpellDamage"},
--	{"^%+(%d+) Arcane Spell Damage$", "ArcaneSpellDamage"}, -- Dragon Finger of Arcane Wrath
--	{"^Equip: Increases damage done by Arcane spells and effects by up to (%d+)%.$", "ArcaneSpellDamage"},
--	{"^Equip: Increases arcane spell power by (%d+)%.$", "ArcaneSpellDamage"},

--	{"^Equip: Increases shadow spell power by (%d+)%.$", "FrostSpellDamage"}, -- Frozen Shadoweave Shoulders
--	{"^%+(%d+) Frost Damage$", "FrostSpellDamage"},
--	{"^%+(%d+) Frost Spell Damage$", "FrostSpellDamage"}, -- enchantment
--	{"^Equip: Increases damage done by Frost spells and effects by up to (%d+)%.$", "FrostSpellDamage"},
--	{"^Equip: Increases frost spell power by (%d+)%.$", "FrostSpellDamage"}, -- Frozen Shadoweave Shoulders

--	{"^%+(%d+) Holy Damage$", "HolySpellDamage"},
--	{"^%+(%d+) Holy Spell Damage$", "HolySpellDamage"},
--	{"^Equip: Increases damage done by Holy spells and effects by up to (%d+)%.$", "HolySpellDamage"}, -- Lightforged Blade
--	{"^Equip: Increases the damage done by Holy spells and effects by up to (%d+)%.$", "HolySpellDamage"}, -- Drape of the Righteous
--	{"^Equip: Increases holy spell power by (%d+)%.$", "HolySpellDamage"},

	-------------------------------------------
	-- 其他
	-------------------------------------------

	-- ========================================
	-- 物品附魔
	-- ========================================
	{"^靈魂冰霜$", "FrostSpellDamage", 54, PawnMultipleStatsFixed, "ShadowSpellDamage", 54, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^烈日火焰$", "FireSpellDamage", 50, PawnMultipleStatsFixed, "ArcaneSpellDamage", 50, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^灼熱武器$", "Dps", 4, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^兇蠻$", "Ap", 70, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^武器平衡錘$", "HasteRating", 20, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^平衡錘$", "HasteRating", 20, PawnMultipleStatsFixed}, -- weapon enchantment
--	{"^泰坦鋼武器鍊$","Titanium_Weapon_Chain", 1, PawnMultipleStatsFixed, "HitRating", 28, PawnMultipleStatsFixed},
--	{"^狂暴$", "", 1, PawnMultipleStatsFixed}, -- weapon enchantment
--	{"^處決者$", "", 1, PawnMultipleStatsFixed}, -- weapon enchantment
--	{"^十字軍$", "", 1, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^潛能$", "Strength", 20, PawnMultipleStatsFixed}, -- weapon enchantment (untested)
	{"^穩固$", "HitRating", 10, PawnMultipleStatsFixed}, -- Enchantment (untested); has additional effects
	{"^野豬之速$", "Stamina", 9, PawnMultipleStatsFixed}, -- Enchantment; has additional effects
	{"^貓之迅捷$", "Agility", 6, PawnMultipleStatsFixed}, -- Enchantment; has additional effects
	{"^巨牙活力$", "Stamina", 15, PawnMultipleStatsFixed}, -- Enchantment; has additional effects (beta builds had a typo in the name; has this been fixed yet?)
	{"^冰行者$", "HitRating", 12, PawnMultipleStatsFixed, "CritRating", 12, PawnMultipleStatsFixed}, -- Enchantment
	{"^活力$", "Mp5", 4, PawnMultipleStatsFixed, "Hp5", 4, PawnMultipleStatsFixed}, -- boots enchantment
	{"^光紋刺繡$", "LightweaveEmbroidery", 1, PawnMultipleStatsFixed}, --裁縫披風附魔
	{"^暗輝刺繡$", "DarkglowEmbroidery", 1, PawnMultipleStatsFixed}, --裁縫披風附魔
	{"^劍衛刺繡$", "SwordguardEmbroidery", 1, PawnMultipleStatsFixed}, --裁縫披風附魔
	{"^彈力蛛紋$", "SpringyArachnoweave", 1, PawnMultipleStatsFixed}, --工程披風附魔
--	{"^潛行提升$","", 1, PawnMultipleStatsFixed},
	{"^.*符文$", "DK_Enchantment", 1, PawnMultipleStatsFixed}, --死亡騎士專屬武器附魔
	{"^降低2%%威脅值$", "Threat_Down_2percent",1, PawnMultipleStatsFixed},
	{"^提高2%%威脅值$", "Threat_Up_2percent",1, PawnMultipleStatsFixed},
	{"^狡詐$", "Threat_Down_2percent",1, PawnMultipleStatsFixed},
	{"^威脅$", "Threat_Up_2percent",1, PawnMultipleStatsFixed},
	{"^超速加速器$", "HyperspeedAccelerators", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 魔法抗性
	-- ========================================
	{"^%+?(%d+)所有抗性$", "AllResist"},
	{"^%+?(%d+)所有法術抗性$", "AllResist"},
	{"^%+?(%d+)點所有魔法抗性$", "AllResist"}, -- Prismatic Sphere
	{"^%+?(%d+)火焰抗性$", "FireResist"},
	{"^%+?(%d+)暗影抗性$", "ShadowResist"},
	{"^%+?(%d+)自然抗性$", "NatureResist"},
	{"^%+?(%d+)秘法抗性$", "ArcaneResist"},
	{"^%+?(%d+)冰霜抗性$", "FrostResist"},
--	{"^%+?(%d+) 所有抗性$", "AllResist"},
--	{"^%+?(%d+) 點所有魔法抗性$", "AllResist"}, -- Prismatic Sphere
--	{"^%+?(%d+) 火焰抗性$", "FireResist"},
--	{"^%+?(%d+) 暗影抗性$", "ShadowResist"},
--	{"^%+?(%d+) 自然抗性$", "NatureResist"},
--	{"^%+?(%d+) 秘法抗性$", "ArcaneResist"},
--	{"^%+?(%d+) 冰霜抗性$", "FrostResist"},

	-- ========================================
	-- 寶石插槽
	-- ========================================
	{"^紅色插槽$", "RedSocket", 1, PawnMultipleStatsFixed},
	{"^黃色插槽$", "YellowSocket", 1, PawnMultipleStatsFixed},
	{"^藍色插槽$", "BlueSocket", 1, PawnMultipleStatsFixed},
	{"^多色插槽$"}, -- Prismatic / colorless sockets are added by blacksmithing, and are ignored since they are an interim stage in enchanting an item.
	{"^變換插槽$", "MetaSocket", 1, PawnMultipleStatsFixed},

	-------------------------------------------
	-- 套裝效果
	-------------------------------------------

	-- ========================================
	-- 牧師
	-- ========================================
	{"^信仰裝束%([2-3]$", "PRIEST_T7_2set", 1, PawnMultipleStatsFixed}, -- T7傷害
	{"^信仰裝束%([4-5]$", "PRIEST_T7_4set", 1, PawnMultipleStatsFixed},
	{"^崇聖裝束%([2-3]$", "PRIEST_T8_2set", 1, PawnMultipleStatsFixed}, -- T8傷害
	{"^崇聖裝束%([4-5]$", "PRIEST_T8_4set", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 法師
	-- ========================================
	{"^霜火裝束%([2-3]$", "MAGE_T7_2set", 1, PawnMultipleStatsFixed}, -- T7
	{"^霜火裝束%([4-5]$", "MAGE_T7_4set", 1, PawnMultipleStatsFixed},
	{"^祈倫托裝束%([2-3]$", "MAGE_T8_2set", 1, PawnMultipleStatsFixed}, -- T8
	{"^祈倫托裝束%([4-5]$", "MAGE_T8_4set", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 術士
	-- ========================================
	{"^瘟疫之心裝束%([2-3]$", "WARLOCK_T7_2set", 1, PawnMultipleStatsFixed}, -- T7
	{"^瘟疫之心裝束%([4-5]$", "WARLOCK_T7_4set", 1, PawnMultipleStatsFixed},
	{"^死亡使者裝束%([2-3]$", "WARLOCK_T8_2set", 1, PawnMultipleStatsFixed}, -- T8
	{"^死亡使者裝束%([4-5]$", "WARLOCK_T8_4set", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 德魯伊
	-- ========================================
--	{"", "", 1, PawnMultipleStatsFixed},
--	{"", "", 1, PawnMultipleStatsFixed},


	-- ========================================
	-- 盜賊
	-- ========================================
	{"^骨鐮戰裝%([2-3]$", "ROGUE_T7_2set", 1, PawnMultipleStatsFixed}, --T7
	{"^骨鐮戰裝%([4-5]$", "ROGUE_T7_4set", 1, PawnMultipleStatsFixed},
	{"^懼刃戰裝%([2-3]$", "ROGUE_T8_2set", 1, PawnMultipleStatsFixed}, --T8
	{"^懼刃戰裝%([4-5]$", "ROGUE_T8_4set", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 薩滿
	-- ========================================
--	{"", "", 1, PawnMultipleStatsFixed},
--	{"", "", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 獵人
	-- ========================================
	{"^地穴巡者戰甲%([2-3]$", "HUNTER_T7_2set", 1, PawnMultipleStatsFixed}, --T7
	{"^地穴巡者戰甲%([4-5]$", "HUNTER_T7_4set", 1, PawnMultipleStatsFixed},
	{"^天譴巡者戰裝%([2-3]$", "HUNTER_T8_2set", 1, PawnMultipleStatsFixed}, --T8
	{"^天譴巡者戰裝%([4-5]$", "HUNTER_T8_4set", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 聖騎士
	-- ========================================
	{"^救贖戰裝%([2-3]$", "PALADIN_T7_2set", 1, PawnMultipleStatsFixed}, -- T7傷害
	{"^救贖戰裝%([4-5]$", "PALADIN_T7_4set", 1, PawnMultipleStatsFixed},
	{"^神禦戰裝%([2-3]$", "PALADIN_T8_2set", 1, PawnMultipleStatsFixed}, -- T8傷害
	{"^神禦戰裝%([4-5]$", "PALADIN_T8_4set", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 戰士
	-- ========================================
	{"^破陣戰裝%([2-3]$", "WARRIOR_T7_2set", 1, PawnMultipleStatsFixed}, -- T7傷害
	{"^破陣戰裝%([4-5]$", "WARRIOR_T7_4set", 1, PawnMultipleStatsFixed},
	{"^無畏戰裝%([2-3]$", "WARRIOR_T8_2set", 1, PawnMultipleStatsFixed}, -- T8傷害
	{"^無畏戰裝%([4-5]$", "WARRIOR_T8_4set", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- 死亡騎士
	-- ========================================
	{"^天譴宿命戰裝%([2-3]$", "DEATHKNIGHT_T7_2set", 1, PawnMultipleStatsFixed}, -- T7傷害
	{"^天譴宿命戰裝%([4-5]$", "DEATHKNIGHT_T7_4set", 1, PawnMultipleStatsFixed},
	{"^黑暗符文戰裝%([2-3]$", "DEATHKNIGHT_T8_2set", 1, PawnMultipleStatsFixed}, -- T8傷害
	{"^黑暗符文戰裝%([4-5]$", "DEATHKNIGHT_T8_4set", 1, PawnMultipleStatsFixed},

--	{"^天譴宿命鎧甲%([2-3]$", "DEATHKNIGHT_T7_2set", 1, PawnMultipleStatsFixed}, -- T7坦克
--	{"^天譴宿命鎧甲%([4-5]$", "DEATHKNIGHT_T8_4set", 1, PawnMultipleStatsFixed},
--	{"^黑暗符文鎧甲%([2-3]$", "DEATHKNIGHT_T7_2set", 1, PawnMultipleStatsFixed}, -- T8坦克
--	{"^黑暗符文鎧甲%([4-5]$", "DEATHKNIGHT_T8_4set", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- Rare strings that are ignored (common ones are at the top of the file)
	-- ========================================
	{"^奧特蘭克山谷$"}, -- Stormpike Soldier's Blood
	{"^黑石深淵$"}, -- Dark Brewmaiden's Brew
	{"^劍刃山脈$"}, -- Felsworn Gas Mask
	{"^黑暗神廟$"}, -- Naj'entus Spine
	{"^厄運之槌$"}, -- Gordok Courtyard Key
	{"^黯黑堡$"}, -- Scourgestone
	{"^灰白之丘$"}, -- Element 115
	{"^海加爾山戰場$"}, -- Tears of the Goddess
	{"^卡拉贊$"}, -- Torment of the Worgen
	{"^希爾斯布萊德丘陵舊址$"}, -- Pack of Incendiary Bombs
	{"^毒蛇神殿洞穴$"}, -- Tainted Core
	{"^影月谷$"}, -- Enchanted Illidari Tabard
	{"^斯坦索姆$"}, -- Andonisus, Reaper of Souls
	{"^風暴要塞$"}, -- Cosmic Infuser
	{"^逃離敦霍爾德$"}, -- Pack of Incendiary Bombs
	{"^黑色沼澤$"}, -- Chrono-beacon
	{"^冬握湖$"}, -- Inflatable Land Mines
	{"^祖阿曼$"}, -- Amani Hex Stick
}

-- These regexes work exactly the same as PawnRegexes, but they're used to parse the right side of tooltips.
-- Unrecognized stats on the right side are always ignored.
PawnRightHandRegexes =
{
	{"^速度 ([%d%.,]+)$", "Speed"},
	{"^箭$", "IsBow", 1, PawnMultipleStatsFixed},
	{"^斧$", "IsAxe", 1, PawnMultipleStatsFixed},
	{"^弓$", "IsBow", 1, PawnMultipleStatsFixed},
	{"^子彈$", "IsGun", 1, PawnMultipleStatsFixed},
	{"^弩$", "IsCrossbow", 1, PawnMultipleStatsFixed},
	{"^匕首$", "IsDagger", 1, PawnMultipleStatsFixed},
	{"^拳套$", "IsFist", 1, PawnMultipleStatsFixed},
	{"^槍械$", "IsGun", 1, PawnMultipleStatsFixed},
	{"^錘$", "IsMace", 1, PawnMultipleStatsFixed},
	{"^長柄武器$", "IsPolearm", 1, PawnMultipleStatsFixed},
	{"^法杖$", "IsStaff", 1, PawnMultipleStatsFixed},
	{"^劍$", "IsSword", 1, PawnMultipleStatsFixed},
	{"^投擲武器$", "IsThrown", 1, PawnMultipleStatsFixed},
	{"^魔杖$", "IsWand", 1, PawnMultipleStatsFixed},
	{"^布甲$", "IsCloth", 1, PawnMultipleStatsFixed},
	{"^皮甲$", "IsLeather", 1, PawnMultipleStatsFixed},
	{"^鎖甲$", "IsMail", 1, PawnMultipleStatsFixed},
	{"^鎧甲$", "IsPlate", 1, PawnMultipleStatsFixed},
	{"^盾牌$", "IsShield", 1, PawnMultipleStatsFixed},
}